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Kitavali Mechanical Parts

$10
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This listing is for the mechanical prosthetics for a Kita'vali. There is an arm and wing, leg, and tail. There is a substance painter file for re-texturing. The textures used for the example Avali's mechanical bits are included.

The shaders for the in game image are not included. Neither the Avali pictured nor the textures for the biological parts are included.


The example Avali has 68029 polygons. A few feathers were removed from the left side and one of the left eye meshes were removed. It also has the optional extra feathers added.


The Kita'vali can be found for free at: https://discord.com/invite/kitavali


The Angry Labs Discord can be found at: https://discord.gg/w5hrNX7G2m

Lore:

While retaking an artillery position this Avalon Defense Fleet member was injured by a grenade. Due to the medical team integrated into their unit he was able to survive, but amputations were necessary. With his fighting days over the prosthetics in place are a little more flashy than necessary. The main concern is being flashy and having some fun. The carbon fiber portions keep the whole setup light enough for flight and the energy fields on the flight surfaces allow them to work as wings.


Instilation:

The bones in the file are modified from the standard Kita'vali. Delete your old bones and use the provided ones that are based on Rai's. An alternative is to move the tail bones to match the new tail. If you are not using the tail no bone changes are required.

For the mesh edits you can simply cut away parts of the Kita'vali that are interfering with the mechanical bits. The base body mesh is expected to protrude slightly into the prosthetics. The mechanical bits are already weight painted and ready for use.


I also recommend using the right wing folding blend shape to minimize the size of the right wing to reduce the size difference. I was never able to find a way to make the mechanical wing look right at the scales required to match the right wing.



License.

Each purchases of this product provides one single user license to the assets.

You may:

  • Use this asset for streaming and Youtube videos.
  • Use this asset as part of an avatar uploaded to a social program such as VRChat
  • Edit this asset for personal use
  • Sell custom texture commissions.

You may not:

  • Distribute these assets regardless of modifications outside of a situation mentioned above.


The above licensing terms may change at any time without notice.

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Mechanical Kitavali parts in a blend file with a substance painter setup. You also receive the baked textures from substance painter for ease of use.

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$10

Kitavali Mechanical Parts

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